Indie Tech Talks.EXTRA 1 TrainJam Post-Mortem

May 15, 2014 at 7:00 PM @

Indie Tech Talks.EXTRA 1 TrainJam Post-Mortem

FREE - ALL AGES - OPEN TO THE PUBLIC "TrainJam Post-Mortem" Babycastles and NYU's Game Innovation Lab are proud to present a look back at the TrainJam, a 52-hour gamejam held on a train traveling from Chicago to San Francisco for the 2014 Game Developer's Conference. This will be a roundtable discussion with Jam participants Kaho Abe, Ramsey Nasser, Heather Kelley, Ivan Safrin, and the TrainJam's creator, Adriel Wallick. KAHO ABE is a game designer and media artist based in NYC interested in improving social and personal experiences through the use of technology, fashion and games. She designs and builds games with custom controllers with the hope to bring people together face to face. More recently she has been exploring the possibilities of Costumes as Game Controllers. She is the Artist in Residence at NYU Game Innovation Lab and an Educational Fellow at Eyebeam Art & Tech Center. RAMSEY NASSER is a game designer who puts people in situations they've never been been in before. He'll make you rub crotches with strangers, wake up bears, shoot your friends, play golf through Twitter, and get scolded by a cartoon condom, all in the name of good clean fun. When he's not making games, he's designing programming languages or rebuilding his motorcycle, which – he swears – is so close to running this time. HEATHER KELLEY (@PerfectPlum) is a media artist, curator, and game designer. In 2012, she co-curated Joue le jeu, a groundbreaking 5000 m2 exhibition of video games and commissioned play installations in Paris, France. Ms. Kelley's design work as Perfect Plum focusses on under-explored aesthetic experiences and sensory interactions, including gameplay, sound, smell, taste, proprioception and touch. She is co-founder of the experimental game collective Kokoromi, with whom she has produced and curated the renowned GAMMA event promoting experimental games as creative expression in a social context. IVAN SAFRIN is an interactive artist, programmer and game designer. Combining his love for games, information design & public space, he strives to create playful and informative interactive experiences. His work has been exhibited at the New York MoMA, The Hayden Planetarium at the American Museum of Natural History and The World Science Festival. He is the designer and project lead of Polycode, an open source framework for creating cross-platform games and interactive applications. ADRIEL WALLICK is an independent game developer most recently based out of Boston. Originally a programmer on the next generation of weather satellites, she decided to explore gaming as a developer instead of just an avid gamer. After spending time in the AAA games industry working on projects such as Rock Band Blitz, she gave it up to pursue independent game development and the joy of total creative freedom. Adriel is now traveling around, participating in and organizing game jams, working on several upcoming indie releases and developing her own personal projects. ******************************************************** Babycastles & The Game Innovation Lab at NYU present a lecture series spotlighting developers and game designers with insights on games and technology. The series is hosted by Andy Nealen. ******************************************************** Series produced by Ben Johnson. Trained graphic design by Colin Snyder.

Hosted by Ben