Paper Prototyping with Mark DeNardo
January 22, 2017 at 2:00 PM @ Babycastles Gallery
Brainstorming, Constructing, and Testing Playable Systems through Paper Prototyping
Many people have great ideas for video games, yet somehow they don’t make them. Why is that? Some think it is because they don’t know how to code or use a framework like Unity, but really it might have to do with their understanding of playable systems in games. This course is a "hands on" approach to Game Gesign, using the method of “paper” prototyping. Paper prototyping is a useful approach for any form of design, and digital games are no exception. Games like Pokemon started as a paper prototype first! We will look at playable systems in tabletop games to get a better understanding of games in general are constructed. We will then use the these analog playable and nonplayable systems as placeholders for our digital game designs. Through this rapid prototyping process we will playtest game ideas to see if they are actually fun, long before committing hours of development time transforming that idea into a digital game. By the end of this class you will have a working prototype of you game to develop as a either digital game, or polish in a tabletop format.
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