Platform Games

May 7th – May 13th, 2015

Puratform Games

Platform Games engages the community histories and material practices of players who have transformed videogames from packaged products into open platforms for making their own ludic and aesthetic experiments. From real time attacks and tool-assisted speedruns to ROM hacks and hardware reproductions, in the aftermarket of the videogame industry, play becomes a form of game design located between human experience and the speeds and scales of digital media. Platform Games focuses on the material properties, technical capacities, and social play around a single game: Nintendo’s original Super Mario Bros. Featuring original ROM hacks and EPROM poetry, a speedrunning documentary and tool-assisted tablature on a self-playing guitar, an eight-player controller and a network of autonomous Nintendo's, as well as an arcade of Mario metagames and a bucket of coltan, this “close playing” or “platformer study” of Super Mario Bros. does not seek to reify Nintendo’s game, but appropriates, manipulates, duplicates, perforates, aggregates, and dissipates videogames into a different kind of “Mario Paint”—a medium for playing with art. Patrick LeMieux is an artist, media theorist, game designer, and Ph.D. candidate in the Department of Art, Art History, and Visual Studies at Duke University. Recent projects include Open House (http://no-place.org/), a telematic installation which allows visitors to virtually squat in a Florida home undergoing foreclosure after the U.S. housing collapse and Speculation (http://speculat1on.net/), an alternate reality game that explores the culture of Wall Street investment banks in the context of the 2008 global economic crisis, and. For more information visit http://patrick-lemieux.com/

Curated by Todd Anderson