Harpy Diem

March 31, 2012

Why design games?

Anna Anthropy's new book "Rise of the Videogame Zinesters" discusses this very idea. Part DIY manual, part autobiography, Anna analyzes her own reasons for entering the world of game design and how everyone can use this medium to express their ideas.

To celebrate, we're holding a book release party and new Babycastles arcade at Secret Project Robot!

Anna Anthropy is video game designer and critic. She has developed a number of games including Mighty Jill Off, REDDER and Lesbian Spider Queens of Mars. She is also a co-founder and associate editor of The Gamer's Quarter. Her games explore the relationship between sadism and game design and challenge players' expectations of what the developer should create and how the player should be reprimanded for errors.

Kompendium by Michael Brough
Virtua Swordsman by Pizza Time
Duck Duck Poison by Anna Anthropy

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Babycastles will not tolerate language or behavior that is oppressive. We define oppressive behavior as: >> Any kind of uninvited physical contact, sexual or otherwise
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Individuals who have engaged in oppressive behaviors outside of Babycastles will be held accountable within it. Those with a history of being called out for sexual assault, abuse or other oppressive behaviors may not be permitted entry into the space.
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photos from: Emi Spicer, Ben Grad, Krissy Rubbles, John Bruneau, Joe Perez, Stephen Clark, Lauren Gardner