Harpy Diem


March 31, 2012


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Why design games?

Anna Anthropy's new book "Rise of the Videogame Zinesters" discusses this very idea. Part DIY manual, part autobiography, Anna analyzes her own reasons for entering the world of game design and how everyone can use this medium to express their ideas.

To celebrate, we're holding a book release party and new Babycastles arcade at Secret Project Robot!

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Anna Anthropy is video game designer and critic. She has developed a number of games including Mighty Jill Off, REDDER and Lesbian Spider Queens of Mars. She is also a co-founder and associate editor of The Gamer's Quarter. Her games explore the relationship between sadism and game design and challenge players' expectations of what the developer should create and how the player should be reprimanded for errors.

Featuring:
Kompendium by Michael Brough
Virtua Swordsman by Pizza Time
Duck Duck Poison by Anna Anthropy











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photos from: Emi Spicer, Ben Grad, Krissy Rubbles, John Bruneau, Joe Perez, Stephen Clark, Lauren Gardner