CURRENT EXHIBITION
♫꒰・‿・๑꒱ (★ ̄∀ ̄★) o (^‿^✿) (୨୧ ❛ᴗ❛)✧
PAST EXHIBITIONS
Year of the Pig showcases a number of games made by indie developers and studios based in mainland China, Hong Kong, and Taiwan that have played an influential role in contextualizing contemporary events through games.
Hi, my name is Ribbit and it is nice to meet you. I have been brewing up a basement swamp for you, and I really hope that you come.
Malt Baby is the brain child of Malt Adult Animation Nite and Babycastles gallery space, an underground art show featuring a handful of artists pushing the format of animation and gaming as we know it.
Social Media Breakup Coordinator is an exhibition examining how much of our lives we live online, affected by algorithms, and the messiness of human interactions in digital spaces.
I am your Electroconcierge. On behalf of Babycastles, I would like to welcome you to me, The Electroconcierge. May I take your coat? Please, step right this way. Babycastes’ MAGFest exhibit.
NullReferenceException represents the culmination of the semester's efforts from BFA and MFA DT students. This showcase explores the systems of alternative controllers and traditional gameplay.
It is hundreds of years into the future. Somewhere, in the furthest reaches of outer space, a computer quietly blinks to life. Fred Durst is dreaming of Golf.
A collection of games showing more than a century of designers attempting to use game mechanics to capture the truth about what happens when ordinary civilians meet in conflict with the State.
Masarap is the Tagalog word for ‘delicious.’ All the activities during this exhibition will channel the origins and complicated sensory manifestations of comfort food.
The artworks in this exhibition are part of a mathematical coloring book: “Illustrating Group Theory”. The coloring book is both digital and on paper and was created as a resource to make “higher level math” more accessible.
Come play a number of arcade games and relax in a dreamy installation by Cassie McQuater, centered around wild visions from her dungeon crawler style video game, Black Room.
For this exhibit, artists were asked to submit work responding to the idea of the Armenian Diaspora. The artists identify as Armenian, but each has a unique perspective on their shared history.
Glorious Trainwrecks X Babycastles is a salon-style event curated by and featuring many members from the Glorious Trainwrecks community. We want to showcase the wide diversity of creators that GT has been home to over the years, as well as invite anybody interested to try making a game of their own.
At STORE 2, we will be selling our line of essential items for everyday living—cassette tapes, miniatures, comics, bologna, chicken nuggets, skulls, lamps, photos, stickers, shirts, plastics, hot sauce, eyelid cleansers, mushroom coffee, and more!
Cooldown showcases works of videogame art and experimental interfaces created by emerging artists and designers from Game Design Systems and The New Arcade in Parsons’ Design and Technology program.
The Le Sigh's first ever art exhibition featuring 10 women and non-binary artists.
República Colapsada Vol.2 is a curatorial project by Helena Acosta and Violette Bule, as part of the actions carried out under the project of visual activism founded by both—the goal is to disassemble the simulation. This is the second edition of a project that was held at Lite-Haus Gallery in the city of Berlin in 2016.
WordHack: Installed is a month-long exhibition of language-based digital work (games, videos, installations & more) celebrating the three-year anniversary of monthly WordHack events at Babycastles.
Art Palestine International in collaboration with Babycastles presents Palestinian creators — inside the region and out — in a primarily digital and video game exhibition.
A project exploring digital intimacy, privacy, the concepts of life and death online, and ultimately asks how devices, particularly our phones, aid, form, and reshape our perceptions of these experiences.
Crash Report showcases works of videogame art and experimental interfaces created by emerging artists and designers from Game Design Systems and The New Arcade in Parsons’ Design and Technology program.
A collaboration with the late, great Arcade Review magazine, showcasing four new critical writings in an installation environment, each covering a different game.
Joint exhibition featuring works by art collectives Refrakt and Exonemo exploring the increasing digitalization of our everyday life.
An exhibit of interactive experiences and visual storytelling, both digital and non-digital, representing a long history of the artist's work and featuring new and upcoming projects.